Sunday, November 20, 2016
Sunday, November 13, 2016
Make it look GOOD
For this weeks assignment, we were tasked with having a few others play test the level we made and take the feedback we received from them and implement it in to the level. The main feedback I got from my level was that the AI was super wonky and buggy. The level design was good but there wasn't a lot of control. The players were stuck on the platform the entire time and had no real control of where they went. The use of lighting was also not a huge factor.
I took the criticism and did my best to implement it in to the level I have for this week. It started out based on my Techno level but eventually turned in to something entirely different. I drew inspiration from an older game called "Star Wars Republic Commando." There is a level where the squad is stuck on a deserted space craft and the Delta Squad must figure out what happened. The level made good use of lighting and gave it a very eerie, ambient tone.
I took the criticism and did my best to implement it in to the level I have for this week. It started out based on my Techno level but eventually turned in to something entirely different. I drew inspiration from an older game called "Star Wars Republic Commando." There is a level where the squad is stuck on a deserted space craft and the Delta Squad must figure out what happened. The level made good use of lighting and gave it a very eerie, ambient tone.
I started to mess with different looks for the AI. I eventually decided on 4 different AI (in terms of their speed, health, and looks)
Initial level design for what I thought was going to be a new TechnoTown level. I started to remake it because of how odd the AI was behaving. I figured starting from scratch would rectify the issue and it did.
Sunday, November 6, 2016
Week 4 Assignment Techno Town
So for this weeks assignment, I decided I would make a new level from scratch using the first person shooter template. My most recent RPP was a rhythm game that used EDM music and I was able to attend EDC this weekend so it seemed appropriate to make a level based off of that. My initial inspiration came from Tron Legacy.
For some reason when I made the ship the matinee would squish to a single point. I figured out why it was doing this and made the multiple meshes into one solid piece. Thing is, when I did this it took off the collisions for it and no matter what I set the collision settings to it wouldn't work.
Material for the pulsing effect.
Sunday, October 30, 2016
Week 3 Assignment
The initial idea was to make a multiplayer map inspired by the breakout mode in Halo 5.
Messed around with the idea of rotating bases.
Scrapped that idea and focused on making a level like these from Super Mario 64.
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