Sunday, November 13, 2016

Make it look GOOD

     For this weeks assignment, we were tasked with having a few others play test the level we made and take the feedback we received from them and implement it in to the level. The main feedback I got from my level was that the AI was super wonky and buggy. The level design was good but there wasn't a lot of control. The players were stuck on the platform the entire time and had no real control of where they went. The use of lighting was also not a huge factor.

     I took the criticism and did my best to implement it in to the level I have for this week. It started out based on my Techno level but eventually turned in to something entirely different. I drew inspiration from an older game called "Star Wars Republic Commando." There is a level where the squad is stuck on a deserted space craft and the Delta Squad must figure out what happened. The level made good use of lighting and gave it a very eerie, ambient tone.











I started to mess with different looks for the AI. I eventually decided on 4 different AI (in terms of their speed, health, and looks)

Initial level design for what I thought was going to be a new TechnoTown level. I started to remake it because of how odd the AI was behaving. I figured starting from scratch would rectify the issue and it did.



















1 comment:

  1. The overall look turned out really nice, I really enjoyed the lighting and the use of the mannequin to show off that there were dead bodies.

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